When a mysterious magic thief arrives in Duckburg, Lena must confront her past and team with her treacherous aunt, Magica.
Plagued by a disturbing dream, Sam awakes to find himself in a compromising situation and, having missed the morning crossing to return to the mainland, spends the day trying to learn more about the islanders' beliefs. After a series of confusing and terrifying events leaves him shaken, Sam quickly plots a way off Osea with Jess, but is convinced to stay put as the islanders prepare for a dry run of their big event.
Clarke and Octavia mount a desperate rescue mission as the Disciples close in on what they want.
The Agency attempts to steal experimental technology from a reclusive inventor, but they forgot one vital item.. Sterling Archer.